PlayStation’s Morpheus to Perfect Virtual Reality Gaming, Except for the Blurriness and Motion Sickness

By: | April 5th, 2014

Video games have come a long way since the introduction of the Atari home game console almost 40 years ago.

First came the basic toggle stick controls of PAC-MAN and Pong, then the controller of the early Nintendo, the motion sensor with the Wii and now potentially a virtual reality headset.

PlayStation wants to be the first console manufacturer to perfect virtual reality and rival some of the current 3-D projects on the market and competitors such as Oculus Rift.

The new headset, which they have named Project Morpheus, is intended to enhance your gaming experience and put you into the game.

The current model in development features a 1080p LCD display, giving you a 90º perspective; this is slightly less than the Oculus Rift that uses a 1080p OLED display giving you 100º field of view.

However, Morpheus is expected to be lighter and have a 360º motion sensor tracking system so that the headset can track your every movement and give you the best in-game perspective.

Morpheus distributes the weight away from your eyes and ears and rests on the top of your skull where it is least noticeable and very light weight.

The device is not expected to be released in 2014 as Sony still needs to work out some minor issues with the device, such as blurriness to prevent motion sickness and permitting the device to become wireless instead of cord connected as it currently is.

When Morpheus does hit stores, you can expect competitors and game designers alike to jump on this revolutionary gaming experience. Game on!

Marshall Smith

Technology, engineering, and design enthusiast.

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