Transform Any Object Into a Rubik’s Cube With Twisty Joints

By: | July 11th, 2015

Nearly everyone has been fascinated by Rubik’s Cubes for more than four decades, but now anyone can create a complex Rubik’s Cube-like object that has twisty joints and/or puzzles.

Last month, Columbia University students Timothy Sun and Changxi Zheng published a paper in SIGGRAPH 2015 “Computational Design of Twisty Joints and Puzzles” that outlines a computational method for anyone to create complex “twisty joints” and puzzles that have the Rubik’s Cube functionality.

Turning a 3D Model Into a Rubik’s Cube

When a user supplies a 3-D printed model or design and a suggested subset of rotational axes, software created by Sun and Zheng automatically computes and constructs rotational axes, and using “collision detection” creates a model that is free from “blocking” so that all joints rotate freely, just as in a regular Rubik’s Cube.

Once the software has done the work, the final 3D model is printed out in 3-D printed parts that can then be interlocked and assembled.

The annual SIGGRAPH conference will take place from August 9-13, 2015 with an exhibition scheduled from August 11-13 featuring the latest computer graphics and interactive technologies from hundreds of exhibitors from around the world.

Following is a video of SIGGRAPH 2015’s Emerging Technologies trailer.

David Russell Schilling

David enjoys research and writing about cutting edge technologies that hold the promise of improving conditions for all life on planet earth.

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